Post

Custom RTS Engine

A custom engine developed in a team of 7 during my second year at BUaS.

Custom RTS Engine

Overview

Over the course of the 8 weeks, my group was tasked with creating a custom RTS engine that supported builds for PC and Switch. We had a basic starting point given to us from the lecturers but, must prominently, had to implement the cross platform support and gameplay from scratch. This was a challenging but satisfying block for me, I was able to learn how to use the switch dev-kit with my work on our input system. I also enjoyed exploring formation algorithms for the units!

Features

  • Billboarded sprites.
  • Terrain/map editor.
  • Particle system.
  • FMOD sounds.
  • Event system.
  • Animations.
  • Flow field navigation.

Showcase

image

This post is licensed under CC BY 4.0 by the author.